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Post by Thorin[PM] on May 13, 2016 11:01:36 GMT 2
Hey Thorin here
In few days the new expansion will be released and along with it major changes to the pk systems and with your help i want to ensure these changes will be for better not worse so i made this thread so you can post your suggestions and ideas.
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Post by Gladiator on May 13, 2016 11:13:15 GMT 2
i think some of the p-atk skills must be fixed cuz many players use them as a glitch , they keep atking with it and it causes glitch for the other player makes him unable to move so he has the chance to use the hell fire tele to back to the middle of cata and use the same skill again , i think it's fair to let the opponent to atk even if the other player using the p-atk skill as i saw in SK skills
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Post by Devils adovcate on May 13, 2016 18:45:27 GMT 2
There should be a waiting time in between RANDOMS ppl random in and out of point so much that the opponent has no chance to hit. Also the protection time going in to cata your pets should be under that protection until you move
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Post by Tanatian on May 13, 2016 22:17:44 GMT 2
Skills should not be able to be used while under protection to many people use a skill then instantly port back to catalog and do it again, just so they can't get hit.
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Post by Guy on May 16, 2016 4:10:53 GMT 2
Can you give us an idea of what to expect? Like is it back to BP based or just simply something we've never seen before?
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Post by Reyaziel on May 20, 2016 20:36:02 GMT 2
Demon Island Ideas: 1.If possible input some way to teleport the first person to hit a boss into a separate map with an option to the other team mates if they have any to go with,cause the boss stealing is way too real or standing ontop of drops 2. Add the bosses to all maps,at random spawn points, but have them spawn less frequently since that could be the "pkable zone" map 3. Have the bosses in Ghost Island, and Oblivion spawn randomly throughout the map not at same spots,already seen people leaving mannis or alts at the spawns Pking: 1.Well one the 255 gears are basically useless now since people can get the +100s and just get a few of the new skills and 1hit everything anyway granted the +255s grant more damage and such but quests generally do 5 damage to bosses anyway so kinda lame in that aspect 2. Earlier i got doomsday'd by someone with 3 summon,+100 gears,lvl 80-85 pets. Dude 1 hits my pet,with his dd and is hitting 100k with their dodo,with +100 gear and he has less than 600 bp Thats all I got atm ill think of some more shit later im sure
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Post by C730 on May 23, 2016 13:42:50 GMT 2
PK: 1.need pk-TEST server for testing 2.the gears +150 and +255 are working well, you can tell the big difference on them 3.the physical and magic skills are okay, but i think the HP in the Eudemon Knights should have a few adjustments for longer, more intense in action during PK
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Post by Reyaziel on May 23, 2016 15:55:32 GMT 2
Just remembered something Is there a way to put a timer on the Hellfire tele like with the rev pot or something? That way people cant abuse the Doomsday,Whirly Claw,Bloodraid and hellfire back to cata and use protection over and over?
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Post by mezzanine on Dec 8, 2017 17:18:48 GMT 2
thank you for telling us about this PK updates! I think it is very important fact for a good play! Thank you a lot! What other games do you, guys, play in?
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